From the seated view, look down and you'll see your pilot's body - i.e. Visually, we're impressed with the EVE experience. Nonetheless, it's a good starting immersion into the world. When you initially start the game, it feels like there might be a decent story to follow, but this falls flat after just a few levels. The single-player missions ease you into the world of Valkyrie - but don't really offer much in the way of substance. There are different ships too, with different abilities that you'll need to learn for each, then tactically choose for your style of play and the mission at hand. The tutorial makes it a breeze to get used to the controls of your ship and how it handles in terms of accelerating, braking, rolling and shooting your weapons. First stop is a short tutorial and a number of single-player missions which are essentially just a warm up - because, at the end of the day, EVE Valkyrie is mainly a multiplayer game.
Turns out this isn't an issue, though, as the back button on the Xbox controller resets your seating position.Īll set up, sat on the sofa, it's time to get into the game proper. However, on initial start up we didn't see any tutorial or setup for configuring your seating position and ended up having to half-stand, half-squat in order to fit into the correct position and actually be able to see out of the spacecraft's cockpit.
Secondly, the play area in Valykrie is seated - which is actually pretty refreshing for a VR title, plus it makes you feel more like a pilot ina spacecraft.
Also you also can't see or interact with non-VR controllers as easily in the VR universe as you can with the official controllers. This may be a gripe for many as it's an extra cost to play the game with VR system that no doubt already cost you a pretty penny.
First up, the game doesn't support the VR controllers of the Vive or Rift, so you need an Xbox 360 controller or other PC compatible gamepad. Before that, however, there are a few hurdles to get over when first getting started.